Qloc is happy to publish our contribution to Battlefield 6.
This is a selection of works our art team has created. More artworks are available on the respective artist's personal pages.
Our responsibilities included the full scoping, planning, creation and in-engine implementation of architectural assets, props and characters including materials. All props and architectural assets feature full dynamic destruction.
The 3D team was working on the multiplayer maps Mirak Valley and Liberation Peak, however our assets have been used throughout the game.
This was a team effort, and we would like to thank the artists at DICE for the very close cooperation.
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Qloc Battlefield Art Team:
Lead: Sebastian Stolaczyk
https://www.artstation.com/sbst
Producer: Michal Michalik
https://www.linkedin.com/in/micha%C5%82-michalik-449b75106/
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3D Team:
Henryk Krzemiński
https://www.artstation.com/henrykkrzemiski
Dominika Smolska
https://www.artstation.com/dsmka
Tomasz Tosza
https://www.artstation.com/tomasztosza
Mykyta Shcherbak
https://www.artstation.com/nikdan
Miłosz Janda
https://www.artstation.com/miuy
Miguel-Angel Ayala
https://www.artstation.com/miguelangelayala
Katarzyna Piątkowska-Ayala
https://www.artstation.com/kat_piatkowska
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Tech Art:
Szymon Wocka
https://www.linkedin.com/in/szymonwocka/